Race Buff
Race | Race Buff |
---|---|
Tanker |
When receiving a normal attack, damage is limited to 7% of MAXHP. At level 150 and above, damage is further limited to 4% and normal attacks also knock back the target. |
Magician |
Normal attacks deal an additional 10% damage to all foes. At level 150 and above, this bonus increases to 20% damage to all foes. |
Swordman |
Double physical attack, critical chance, and defense. At level 150 and above, normal attacks cause bleeding to the target. Maximum damage received is limited to 20% of HP. |
Ranger |
High accuracy and critical damage. Accuracy is tripled and critical damage is tripled. At level 150 and above, critical damage is guaranteed and occurs twice. |
Necromancer |
Reflects 20% of normal attacks back to the attacker. During nighttime combat, physical and critical damage is multiplied by 2.5. At level 150 and above, a summoned combatant explodes upon death, dealing 25% of the target's maximum health. |