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Race Buff


Race Race Buff
Tanker When receiving a normal attack, damage is limited to 7% of MAXHP.
At level 150 and above, damage is further limited to 4% and normal attacks also knock back the target.
Magician Normal attacks deal an additional 10% damage to all foes.
At level 150 and above, this bonus increases to 20% damage to all foes.
Swordman Double physical attack, critical chance, and defense.
At level 150 and above, normal attacks cause bleeding to the target. Maximum damage received is limited to 20% of HP.
Ranger High accuracy and critical damage. Accuracy is tripled and critical damage is tripled.
At level 150 and above, critical damage is guaranteed and occurs twice.
Necromancer Reflects 20% of normal attacks back to the attacker. During nighttime combat, physical and critical damage is multiplied by 2.5.
At level 150 and above, a summoned combatant explodes upon death, dealing 25% of the target's maximum health.
Please note that these special abilities are unique to each race and can greatly enhance your gameplay experience.