Races
Name | Icon | Avatar | Detail |
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Tanker |
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When receiving a normal attack, damage is limited to 7% of MAXHP. At level 150 and above, damage is further limited to 4% and normal attacks also knock back the target. |
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When receiving a normal attack, damage is limited to 7% of MAXHP. At level 150 and above, damage is further limited to 4% and normal attacks also knock back the target. |
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Magician |
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Normal attacks deal an additional 10% damage to all foes. At level 150 and above, this bonus increases to 20% damage to all foes. |
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Normal attacks deal an additional 10% damage to all foes. At level 150 and above, this bonus increases to 20% damage to all foes. |
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Swordman |
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Double physical attack, critical chance, and defense. At level 150 and above, normal attacks cause bleeding to the target. Maximum damage received is limited to 20% of HP. |
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Double physical attack, critical chance, and defense. At level 150 and above, normal attacks cause bleeding to the target. Maximum damage received is limited to 20% of HP. |
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Ranger |
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High accuracy and critical damage. Accuracy is tripled and critical damage is tripled. At level 150 and above, critical damage is guaranteed and occurs twice. |
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High accuracy and critical damage. Accuracy is tripled and critical damage is tripled. At level 150 and above, critical damage is guaranteed and occurs twice. |
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Necromancer |
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Reflects 20% of normal attacks back to the attacker. During nighttime combat, physical and critical damage is multiplied by 2.5. At level 150 and above, a summoned combatant explodes upon death, dealing 25% of the target's maximum health. |
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Reflects 20% of normal attacks back to the attacker. During nighttime combat, physical and critical damage is multiplied by 2.5. At level 150 and above, a summoned combatant explodes upon death, dealing 25% of the target's maximum health. |
Race | Main Attribute Requirements |
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Tanker | CON » DEX » STR |
Magician | CHA » INT » WIS |
Swordman | STR » DEX » CON |
Ranger | DEX » STR » CHA |
Necromancer | WIS » INT » CHA |