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Races

Name Icon Avatar Detail
Tanker When receiving a normal attack, damage is limited to 7% of MAXHP.
At level 150 and above, damage is further limited to 4% and normal attacks also knock back the target.
Magician Normal attacks deal an additional 10% damage to all foes.
At level 150 and above, this bonus increases to 20% damage to all foes.
Swordman When receiving a normal attack, damage is limited to 7% of MAXHP.
At level 150 and above, damage is further limited to 4% and normal attacks also knock back the target.
Ranger High accuracy and critical damage. Accuracy is tripled and critical damage is tripled.
At level 150 and above, critical damage is guaranteed and occurs twice.
Necromancer Reflects 20% of normal attacks back to the attacker. During nighttime combat, physical and critical damage is multiplied by 2.5.
At level 150 and above, a summoned combatant explodes upon death, dealing 25% of the target's maximum health.